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 design process


Intelligent Design 4.0: Paradigm Evolution Toward the Agentic AI Era

Jiang, Shuo, Xie, Min, Chen, Frank Youhua, Ma, Jian, Luo, Jianxi

arXiv.org Artificial Intelligence

Research and practice in Intelligent Design (ID) have significantly enhanced engineering innovation, efficiency, quality, and productivity over recent decades, fundamentally reshaping how engineering designers think, behave, and interact with design processes. The recent emergence of Foundation Models (FMs), particularly Large Language Models (LLMs), has demonstrated general knowledge-based reasoning capabilities, and open new avenues for further transformation in engineering design. In this context, this paper introduces Intelligent Design 4.0 (ID 4.0) as an emerging paradigm empowered by foundation model-based agentic AI systems. We review the historical evolution of ID across four distinct stages: rule-based expert systems, task-specific machine learning models, large-scale foundation AI models, and the recent emerging paradigm of foundation model-based multi-agent collaboration. We propose an ontological framework for ID 4.0 and discuss its potential to support end-to-end automation of engineering design processes through coordinated, autonomous multi-agent-based systems. Furthermore, we discuss challenges and opportunities of ID 4.0, including perspectives on data foundations, agent collaboration mechanisms, and the formulation of design problems and objectives. In sum, these insights provide a foundation for advancing Intelligent Design toward greater adaptivity, autonomy, and effectiveness in addressing the growing complexity of engineering design.


To Use or to Refuse? Re-Centering Student Agency with Generative AI in Engineering Design Education

Willems, Thijs, Khan, Sumbul, Huang, Qian, Camburn, Bradley, Sockalingam, Nachamma, Poon, King Wang

arXiv.org Artificial Intelligence

This pilot study traces students' reflections on the use of AI in a 13-week foundational design course enrolling over 500 first-year engineering and architecture students at the Singapore University of Technology and Design. The course was an AI-enhanced design course, with several interventions to equip students with AI based design skills. Students were required to reflect on whether the technology was used as a tool (instrumental assistant), a teammate (collaborative partner), or neither (deliberate non-use). By foregrounding this three-way lens, students learned to use AI for innovation rather than just automation and to reflect on agency, ethics, and context rather than on prompt crafting alone. Evidence stems from coursework artefacts: thirteen structured reflection spreadsheets and eight illustrated briefs submitted, combined with notes of teachers and researchers. Qualitative coding of these materials reveals shared practices brought about through the inclusion of Gen-AI, including accelerated prototyping, rapid skill acquisition, iterative prompt refinement, purposeful "switch-offs" during user research, and emergent routines for recognizing hallucinations. Unexpectedly, students not only harnessed Gen-AI for speed but (enabled by the tool-teammate-neither triage) also learned to reject its outputs, invent their own hallucination fire-drills, and divert the reclaimed hours into deeper user research, thereby transforming efficiency into innovation. The implications of the approach we explore shows that: we can transform AI uptake into an assessable design habit; that rewarding selective non-use cultivates hallucination-aware workflows; and, practically, that a coordinated bundle of tool access, reflection, role tagging, and public recognition through competition awards allows AI based innovation in education to scale without compromising accountability.


"She was useful, but a bit too optimistic": Augmenting Design with Interactive Virtual Personas

Deep, Paluck, Bharadhidasan, Monica, Kocaballi, A. Baki

arXiv.org Artificial Intelligence

Personas have been widely used to understand and communicate user needs in human-centred design. Despite their utility, they may fail to meet the demands of iterative workflows due to their static nature, limited engagement, and inability to adapt to evolving design needs. Recent advances in large language models (LLMs) pave the way for more engaging and adaptive approaches to user representation. This paper introduces Interactive Virtual Personas (IVPs): multimodal, LLM-driven, conversational user simulations that designers can interview, brainstorm with, and gather feedback from in real time via voice interface. We conducted a qualitative study with eight professional UX designers, employing an IVP named "Alice" across three design activities: user research, ideation, and prototype evaluation. Our findings demonstrate the potential of IVPs to expedite information gathering, inspire design solutions, and provide rapid user-like feedback. However, designers raised concerns about biases, over-optimism, the challenge of ensuring authenticity without real stakeholder input, and the inability of the IVP to fully replicate the nuances of human interaction. Our participants emphasised that IVPs should be viewed as a complement to, not a replacement for, real user engagement. We discuss strategies for prompt engineering, human-in-the-loop integration, and ethical considerations for effective and responsible IVP use in design. Finally, our work contributes to the growing body of research on generative AI in the design process by providing insights into UX designers' experiences of LLM-powered interactive personas.


Text-to-Layout: A Generative Workflow for Drafting Architectural Floor Plans Using LLMs

Duggempudi, Jayakrishna, Gao, Lu, Senouci, Ahmed, Han, Zhe, Zhang, Yunpeng

arXiv.org Artificial Intelligence

This paper presents the development of an AI-powered workflow that uses Large Language Models (LLMs) to assist in drafting schematic architectural floor plans from natural language prompts. The proposed system interprets textual input to automatically generate layout options including walls, doors, windows, and furniture arrangements. It combines prompt engineering, a furniture placement refinement algorithm, and Python scripting to produce spatially coherent draft plans compatible with design tools such as Autodesk Revit. A case study of a mid-sized residential layout demonstrates the approach's ability to generate functional and structured outputs with minimal manual effort. The workflow is designed for transparent replication, with all key prompt specifications documented to enable independent implementation by other researchers. In addition, the generated models preserve the full range of Revit-native parametric attributes required for direct integration into professional BIM processes.


Generative AI in Training and Coaching: Redefining the Design Process of Learning Materials

Komar, Alexander, Heidelmann, Marc-André, Schaaff, Kristina

arXiv.org Artificial Intelligence

Generative artificial intelligence (GenAI) is transforming education, redefining the role of trainers and coaches in learning environments. In our study, we explore how AI integrates into the design process of learning materials, assessing its impact on efficiency, pedagogical quality, and the evolving role of human trainers and coaches. Through qualitative interviews with professionals in education and corporate training, we identify the following key topics: trainers and coaches increasingly act as facilitators and content moderators rather than primary creators, efficiency gains allow for a stronger strategic focus but at the same time the new tools require new skills. Additionally, we analyze how the anthropomorphism of AI shapes user trust and expectations. From these insights, we derive how tools based on GenAI can successfully be implemented for trainers and coaches on an individual, organizational, systemic, and strategic level.


StoryEnsemble: Enabling Dynamic Exploration & Iteration in the Design Process with AI and Forward-Backward Propagation

Suh, Sangho, Lai, Michael, Pu, Kevin, Dow, Steven P., Grossman, Tovi

arXiv.org Artificial Intelligence

Design processes involve exploration, iteration, and movement across interconnected stages such as persona creation, problem framing, solution ideation, and prototyping. However, time and resource constraints often hinder designers from exploring broadly, collecting feedback, and revisiting earlier assumptions-making it difficult to uphold core design principles in practice. To better understand these challenges, we conducted a formative study with 15 participants-comprised of UX practitioners, students, and instructors. Based on the findings, we developed StoryEnsemble, a tool that integrates AI into a node-link interface and leverages forward and backward propagation to support dynamic exploration and iteration across the design process. A user study with 10 participants showed that StoryEnsemble enables rapid, multi-directional iteration and flexible navigation across design stages. This work advances our understanding of how AI can foster more iterative design practices by introducing novel interactions that make exploration and iteration more fluid, accessible, and engaging.


Designing Robots with, not for: A Co-Design Framework for Empowering Interactions in Forensic Psychiatry

Ren, Qiaoqiao, Proesmans, Remko, Pissens, Arend, Dehandschutter, Lara, Denecker, William, Rouckhout, Lotte, Carrette, Joke, Vanhopplinus, Peter, Belpaeme, Tony, wyffels, Francis

arXiv.org Artificial Intelligence

Forensic mental health care involves the treatment of individuals with severe mental disorders who have committed violent offences. These settings are often characterized by high levels of bureaucracy, risk avoidance, and restricted autonomy. Patients frequently experience a profound loss of control over their lives, leading to heightened psychological stress-sometimes resulting in isolation as a safety measure. In this study, we explore how co-design can be used to collaboratively develop a companion robot that helps monitor and regulate stress while maintaining tracking of the patients' interaction behaviours for long-term intervention. We conducted four co-design workshops in a forensic psychiatric clinic with patients, caregivers, and therapists. Our process began with the presentation of an initial speculative prototype to therapists, enabling reflection on shared concerns, ethical risks, and desirable features. This was followed by a creative ideation session with patients, a third workshop focused on defining desired functions and emotional responses, and we are planning a final prototype demo to gather direct patient feedback. Our findings emphasize the importance of empowering patients in the design process and adapting proposals based on their current emotional state. The goal was to empower the patient in the design process and ensure each patient's voice was heard.


LLMs-guided adaptive compensator: Bringing Adaptivity to Automatic Control Systems with Large Language Models

Zhou, Zhongchao, Lu, Yuxi, Zhu, Yaonan, Zhao, Yifan, He, Bin, He, Liang, Yu, Wenwen, Iwasawa, Yusuke

arXiv.org Artificial Intelligence

-- With rapid advances in code generation, reasoning, and problem-solving, Large Language Models (LLMs) are increasingly applied in robotics, most existing work focuses on high-level tasks such as task decomposition. A few studies have explored the use of LLMs in feedback controller design, however, these efforts are restricted to overly simplified systems, fixed-structure gain tuning, and lack real-world validation. To further investigate LLMs in automatic control, this work targets a key subfield: adaptive control. Inspired by the framework of model reference adaptive control (MRAC), we propose an LLMs-guided adaptive compensator framework that avoids designing controllers from scratch. Instead, the LLMs are prompted using the discrepancies between an unknown system and a reference system to design a compensator that aligns the response of the unknown system with that of the reference, thereby achieving adaptivity. Experiments evaluate five methods--LLM-guided adaptive compensator, LLM-guided adaptive controller, indirect adaptive control, learning-based adaptive control, and MRAC--on soft and humanoid robots, in both simulated and real-world environments. Results show that the LLMs-guided adaptive com-pensator outperforms traditional adaptive controllers and significantly reduces reasoning complexity compared to the LLMs-guided adaptive controller. The Lyapunov-based analysis and reasoning-path inspection demonstrate that the LLMs-guided adaptive compensator enables a more structured design process by transforming mathematical derivation into a reasoning task, while exhibiting strong generalizability, adaptability, and robustness. This study opens a new direction for applying LLMs in the field of automatic control, offering greater deployability and practicality compared to vision-language models.


Exploring the Potential of Metacognitive Support Agents for Human-AI Co-Creation

Gmeiner, Frederic, Luo, Kaitao, Wang, Ye, Holstein, Kenneth, Martelaro, Nikolas

arXiv.org Artificial Intelligence

Despite the potential of generative AI (GenAI) design tools to enhance design processes, professionals often struggle to integrate AI into their workflows. Fundamental cognitive challenges include the need to specify all design criteria as distinct parameters upfront (intent formulation) and designers' reduced cognitive involvement in the design process due to cognitive offloading, which can lead to insufficient problem exploration, underspecification, and limited ability to evaluate outcomes. Motivated by these challenges, we envision novel metacognitive support agents that assist designers in working more reflectively with GenAI. To explore this vision, we conducted exploratory prototyping through a Wizard of Oz elicitation study with 20 mechanical designers probing multiple metacognitive support strategies. We found that agent-supported users created more feasible designs than non-supported users, with differing impacts between support strategies. Based on these findings, we discuss opportunities and tradeoffs of metacognitive support agents and considerations for future AI-based design tools.


Towards a Working Definition of Designing Generative User Interfaces

Lee, Kyungho

arXiv.org Artificial Intelligence

Generative UI is transforming interface design by facilitating AI-driven collaborative workflows between designers and computational systems. This study establishes a working definition of Generative UI through a multi-method qualitative approach, integrating insights from a systematic literature review of 127 publications, expert interviews with 18 participants, and analyses of 12 case studies. Our findings identify five core themes that position Generative UI as an iterative and co-creative process. We highlight emerging design models, including hybrid creation, curation-based workflows, and AI-assisted refinement strategies. Additionally, we examine ethical challenges, evaluation criteria, and interaction models that shape the field. By proposing a conceptual foundation, this study advances both theoretical discourse and practical implementation, guiding future HCI research toward responsible and effective generative UI design practices.